Hello, Adeuxline here.
Just an explanation about what researches are doing in the game :
- Hieroglyphics is reducing the Research costs: 1%/level.
- Irrigation is increasing the papyrus production: 0.5%/level.
- Geometry is reducing the Construction costs: 1%/level.
- Herbal medecine is reducing the healing costs: 1%/level.
- Architecture is reducing the Construction time: 1%/level.
- Measurement is increasing the Warehouse space: 1%/level.
- Treaties is increasing the Serdab space: 1%/level.
- Espionage is increasing your chance to spy, and reducing the amount of Bedouin you need to spy.
- Barter is increasing the Cargo capacity: 1%/level.
- Mineralogy is increasing the Granite production: 0.5%/level.
- Glassmaking is reducing the spell cooldown: 2%/level.
- Mummification is reducing the healing time: 2%/level
- Alchemy is reducing the Units costs: 1%/level.
- Zodiac is increasing the Loot bonus: 1%/level.
- Maat is reducing the festival cooldown: 2%/level.
Feel free to ask if you have any question.
Adeuxline