General information
In Anocris you will find two types of units: combat units and support units. Whether a unit belongs to one or another group, matters in terms of their battle participation order. It is always combat units that join battles first. Only when all combat units have been destroyed, will support units join the battle. The stats of each unit (strength, stamina, weakness, carrying capacity, speed, and rates) are featured in the Sekhmet Temple for each unit separately.
Combat Units
The role of combat units is mainly either attack or defense. There are also units that can be used for both purposes. A look at the unit stats in the Sekhmet Temple will give you exact information about which unit serves which purpose best (e.g. Ra warriors are excellent defenders thanks to their high stamina value).
Order when joining battle; damage distribution: It is always combat units that join the battle first, and it is also the units that are first to be hit. In doing so, they back up support units and protect them until no single combat unit is available.
Combat units are: Hyksos, Khopesh soldier, Medjay, Ra Warrior, Charioteer, High Priest, Anubis Warrior, Scorpion King.
Support units
These are the units whose turn to join battle is only when there are no combat units left, i.e. after they have all been destroyed. As a result, even if these units are weak compared to combat units, they can only be destroyed when there is no combat unit left to protect them. Each of these units has a specific function that they perform in the game.
Support units are: Bedouin, Nubian trader, Babylonian merchant, Wabau, Sesh, Vizier, Neith priestess.
Unit stats
Strength: This value indicates how strong a unit is when attacking. The higher the strength of a unit, the more suitable it is for attack purposes (e.g. Charioteer, Medjay).
Stamina: This value indicates how strong a unit is when defending. If a unit has a high stamina value, it is well suited for defensive purposes (e.g. Ra Warrior).
Weakness: The higher the weakness value of a unit, the faster or easier it can be destroyed. Units whose weakness is low (e.g. Anubis Warrior, Scorpion King) can often not be destroyed in the first battle round.
Cargo: Indicates how many resources a unit can carry. There are special units for resource transport (Babylonian merchant, Nubian trader) with a comparatively high carrying capacity; some units cannot transport any resources at all, whereas some other units (such as Khopesch soldier, Charioteer) can do both: fight and transport resources.
Speed: Indicates how fast a unit can get from A to B on the world map. If units of different types are sent together, the speed of the whole troop is determined by the slowest unit.
Rates: This is the cost in wheat that each unit requires to travel. The higher the (wheat) rate, the more wheat is required for each trip.